Half Life 2 / Broken Sword Case Studies & own game proposal (’2024′)

Posted by on Nov 8, 2013 in Design Work, Portfolio | 0 comments

This report is from my first year at university and was an assessment piece for my ‘Introduction to Games Development’ module.

I was required to do an in depth study on two games (from two differing genres) of my choice. I chose two of my favourite games; ‘Half Life 2′ by Valve and ‘Broken Sword’ by Revolution Software. The report discusses game narratives, game mechanics and influences from other games, media or real life events/places.

The final section of the report required me to conceive of a unique initial game concept, discussing the same topics above, as well as discussing potential platforms, markets and competitors. My idea was given a title of ’2024′.

Click this link to read HL2/BS Case Studies – 2024 Proposal.pdf


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