Posted by on Apr 29, 2012 in Portfolio, Programming Work | 0 comments

This is an example of the classic 2D Asteroids style game. It was created using the OpenGL GLUT libraries and coded in C++. It displays basic functionalities such as 2D shape and point rendering and various transformations. It also displays basic collisions, and a score system.

As one of my first proper pieces of work coding in C++ it does not contain many OO principles and so is a very basic and unwieldy (but functional!) piece of code.

Click this link to view the source code.

Example video coming soon!

 

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